Changes for page FLASH2 SDU

Last modified by sndueste on 2023/12/13 14:15

From version 10.1
edited by sndueste
on 2023/12/12 15:11
Change comment: There is no comment for this version
To version 5.1
edited by sndueste
on 2022/09/26 11:50
Change comment: There is no comment for this version

Summary

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Content
... ... @@ -31,7 +31,7 @@
31 31  
32 32  == DOOCS parameters ==
33 33  
34 -basis address:{{code language="none"}} FLASH.FEL/FL24.SDU_CRL/SDU_CTRL/OPCUA.MAIN.*{{/code}}
34 +basis address:{{code language="none"}} FLASH.FEL/FL24SDU_CRL/SDU_CTRL/OPCUA.MAIN.*{{/code}}
35 35  
36 36  \\
37 37  
... ... @@ -70,7 +70,7 @@
70 70  ReadytoMoveFeets
71 71  {{/code}}
72 72  )))|(((
73 -SDU Position  is allowed to be moved
73 +SDU Position Delay is allowed to be moved
74 74  )))|(((
75 75  BOOL
76 76  )))
... ... @@ -145,7 +145,7 @@
145 145  hPlatinum
146 146  {{/code}}
147 147  )))|(((
148 -Pt-mirrors are chosen
148 +Ni-mirrors are chosen
149 149  )))|(((
150 150  BOOL
151 151  )))
... ... @@ -156,7 +156,7 @@
156 156  hNeutral
157 157  {{/code}}
158 158  )))|(((
159 -SDU neutral position (SDU is moved from out position down ... but no specific coating for the mirrors is chosen )
159 +SDU neutral position  (% style="color: rgb(255,0,0);" %)(=im Strahlengang  what does it mean ?)
160 160  )))|(((
161 161  BOOL
162 162  )))
... ... @@ -172,24 +172,13 @@
172 172  BOOL
173 173  )))
174 174  |(((
175 -Error
175 +\\
176 176  )))|(((
177 -{{code language="none"}}
178 -Error
179 -{{/code}}
177 +\\
180 180  )))|(((
181 -is 1 of there is an error (otherwise 0)
179 +\\
182 182  )))|(((
183 -BOOL
184 -)))
185 -|(% colspan="1" %)(((
186 186  \\
187 -)))|(% colspan="1" %)(((
188 -\\
189 -)))|(% colspan="1" %)(((
190 -\\
191 -)))|(% colspan="1" %)(((
192 -\\
193 193  )))
194 194  |(((
195 195  Delay Motorsteps
... ... @@ -520,7 +520,7 @@
520 520  Neutral
521 521  {{/code}}
522 522  )))|(((
523 -select Neutral as target (% style="color: rgb(255,0,0);" %)** **
512 +select Neutral as target (% style="color: rgb(255,0,0);" %)** question : what is neutral ??**
524 524  )))|(((
525 525  BOOL
526 526  )))
... ... @@ -584,7 +584,7 @@
584 584  AxDl4_RCNickMove
585 585  {{/code}}
586 586  )))|(((
587 -+ down, -up, variable beam
576 +\\
588 588  )))|(((
589 589  DBL
590 590  )))
... ... @@ -595,7 +595,7 @@
595 595  AxDl4_RCRollMove
596 596  {{/code}}
597 597  )))|(((
598 -+ left, -down, variable beam
587 +\\
599 599  )))|(((
600 600  DBL
601 601  )))
... ... @@ -606,7 +606,7 @@
606 606  AxNi7NickMove
607 607  {{/code}}
608 608  )))|(((
609 -+ right, - left, fixed beam
598 +\\
610 610  )))|(((
611 611  DBL
612 612  )))
... ... @@ -617,7 +617,7 @@
617 617  AxNi7RollMove
618 618  {{/code}}
619 619  )))|(((
620 -+ down, -up, fixed beam
609 +\\
621 621  )))|(((
622 622  DBL
623 623  )))